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Rogue Talents

Rogue Talent Calculator

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Pick a point count and a setup. The estimated DPS model is combined with judgement on what it can't measure, such as rage, energy and mana talents and key abilities, and the best combination is filled in for you.

Assassination

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Click to learn 1 point. Right-click or use the − button below to remove it. Every 5 points spent in a tree unlocks the next row.

Click a talent to see its effect at each rank here.

Talent effects and estimated DPS

About 0.0% compared with no talents

Adds up the damage-related effects of the talents you picked, using the tooltip numbers as written, and runs them through the assumptions below. The number on the right is the difference that talent alone makes.

Talents that affect your damage will show up here.

Assumptions

The damage split, base crit and miss assume typical level 60 gear and rotation. Rage, energy and mana effects, rotation changes and the damage of new abilities aren't included, so real DPS will differ. Use it to compare talents.

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Rogue talent list

Every talent, tree by tree and row by row, with its max-rank effect.

Assassination

Improved GougeRow 1 · 3 ranks
Increases the duration of your Gouge ability by 1.5 sec.
Remorseless AttacksRow 1 · 2 ranks
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
MaliceRow 1 · 5 ranks
Increases your critical strike chance with all attacks and Poisons by 5%.
RuthlessnessRow 2 · 3 ranks
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Improved Expose ArmorRow 2 · 2 ranks
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Improved Slice and DiceRow 2 · 3 ranks
Increases the duration of your Slice and Dice ability by 45%.
VigorRow 3 · 2 ranks
Increases your maximum Energy by 10.
Blood SplatterRow 3 · 1 ranks
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
LethalityRow 3 · 2 ranks
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile PoisonsRow 4 · 5 ranks
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold BloodRow 4 · 1 ranks
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved PoisonsRow 4 · 5 ranks
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Relentless StrikesRow 5 · 5 ranks
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
VenomRow 5 · 1 ranks
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Improved Kidney ShotRow 5 · 2 ranks
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal FateRow 6 · 3 ranks
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
MutilateRow 7 · 1 ranks
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat

Coup de GraceRow 1 · 3 ranks
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Efficient StrikesRow 1 · 2 ranks
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Lightning ReflexesRow 1 · 5 ranks
Increases your Dodge chance by 5%.
Puncturing WoundsRow 2 · 3 ranks
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
DeflectionRow 2 · 3 ranks
Increases your Parry chance by 6%.
PrecisionRow 2 · 3 ranks
Improves your chance to hit by 3%.
Improved SprintRow 2 · 2 ranks
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
EnduranceRow 3 · 2 ranks
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
RiposteRow 3 · 1 ranks
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
ComposureRow 3 · 2 ranks
Increases the Energy cost reduction of your Poised ability by 10.
Improved KickRow 4 · 2 ranks
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless ExecutionRow 4 · 1 ranks
Reduces the Energy cost of your Eviscerate ability by 15.
Weapon ExpertiseRow 4 · 2 ranks
Reduces the chance for your attacks to be Dodged or Parried by 2%.
AggressionRow 4 · 3 ranks
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Dual Wield SpecializationRow 5 · 2 ranks
Increases the damage done by your off-hand weapon by 50%.
Blade FlurryRow 5 · 1 ranks
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and SlashRow 5 · 5 ranks
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Flash of SteelRow 6 · 5 ranks
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Adrenaline RushRow 7 · 1 ranks
Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

SetupRow 1 · 3 ranks
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Master of DeceptionRow 1 · 3 ranks
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
OpportunityRow 1 · 5 ranks
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Dirty DeedsRow 2 · 2 ranks
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
CamouflageRow 2 · 3 ranks
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Improved AmbushRow 2 · 3 ranks
Increases the critical strike chance of your Ambush ability by 45%.
Dirty TricksRow 2 · 2 ranks
Reduces the Energy cost of your Sap and Blind abilities by 50%.
InitiativeRow 3 · 3 ranks
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
PremeditationRow 3 · 1 ranks
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated BladesRow 3 · 3 ranks
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
ElusivenessRow 4 · 2 ranks
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Ghostly StrikeRow 4 · 1 ranks
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Quick GetawayRow 4 · 2 ranks
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Heightened SensesRow 5 · 2 ranks
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
PreparationRow 5 · 1 ranks
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
HemorrhageRow 5 · 1 ranks
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Boot KnifeRow 6 · 5 ranks
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Death MarkRow 7 · 1 ranks
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 215 damage cap 2 points: 24% stored, 360 damage cap 3 points: 36% stored, 505 damage cap 4 points: 48% stored, 649 damage cap 5 points: 60% stored, 794 damage cap