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Mage Talents

Mage Talent Calculator

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Pick a point count and a setup. The estimated DPS model is combined with judgement on what it can't measure, such as rage, energy and mana talents and key abilities, and the best combination is filled in for you.

Arcane

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Click to learn 1 point. Right-click or use the − button below to remove it. Every 5 points spent in a tree unlocks the next row.

Click a talent to see its effect at each rank here.

Talent effects and estimated DPS

About 0.0% compared with no talents

Adds up the damage-related effects of the talents you picked, using the tooltip numbers as written, and runs them through the assumptions below. The number on the right is the difference that talent alone makes.

Talents that affect your damage will show up here.

Assumptions

The damage split, base crit and miss assume typical level 60 gear and rotation. Rage, energy and mana effects, rotation changes and the damage of new abilities aren't included, so real DPS will differ. Use it to compare talents.

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Mage talent list

Every talent, tree by tree and row by row, with its max-rank effect.

Arcane

Wand SpecializationRow 1 · 2 ranks
Increases your damage with Wands by 25%.
Improved ChannelingRow 1 · 5 ranks
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Arcane ResilienceRow 1 · 3 ranks
Increases your Armor by an amount equal to 75% of your Intellect.
Arcane SubtletyRow 2 · 2 ranks
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic AbsorptionRow 2 · 2 ranks
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane ConcentrationRow 2 · 5 ranks
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile BarrageRow 2 · 2 ranks
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane GeometryRow 3 · 2 ranks
Increases the range of your Arcane spells by 6 yards.
Arcane ImpactRow 3 · 3 ranks
Increases the critical strike chance of your Arcane spells by 6%.
Arcane BlastRow 3 · 1 ranks
Blasts the target with energy, dealing 179 to 175 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane ShieldingRow 4 · 2 ranks
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved CounterspellRow 4 · 2 ranks
Your Counterspell also Silences the target for 4 sec.
Arcane MeditationRow 4 · 3 ranks
Allows 50% of your Mana regeneration to continue while casting.
Arcane WrathRow 4 · 1 ranks
Launches a projectile of pure Arcane energy at the enemy target, causing 422 to 458 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of MindRow 5 · 1 ranks
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane MindRow 5 · 5 ranks
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane InstabilityRow 6 · 3 ranks
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane PowerRow 7 · 1 ranks
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

IncinerationRow 1 · 5 ranks
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
AccelerantRow 1 · 5 ranks
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
IgniteRow 2 · 5 ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame ThrowingRow 2 · 2 ranks
Increases the range of your Fire spells by 6 yards.
ImpactRow 2 · 3 ranks
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning SoulRow 3 · 3 ranks
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved FlamestrikeRow 3 · 3 ranks
Increases the critical strike chance of your Flamestrike spell by 15%.
PyroblastRow 3 · 1 ranks
Hurls an immense fiery boulder that causes 405 to 456 Fire damage and an additional 236 Fire damage over 12 sec.
Improved Fire BlastRow 3 · 2 ranks
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Improved ScorchRow 4 · 3 ranks
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire WardRow 4 · 2 ranks
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating UpRow 4 · 1 ranks
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of ElementsRow 4 · 3 ranks
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical MassRow 5 · 3 ranks
Increases the critical strike chance of your Fire spells by 6%.
Blast WaveRow 5 · 1 ranks
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 192 to 230 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire PowerRow 6 · 3 ranks
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
CombustionRow 7 · 1 ranks
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

Frost WardingRow 1 · 2 ranks
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Improved FrostboltRow 1 · 5 ranks
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
PrecisionRow 1 · 3 ranks
Improves your chance to hit with all spells by 6%.
Ice ShardsRow 2 · 5 ranks
Increases the critical strike damage bonus of your Frost spells by 100%.
FrostbiteRow 2 · 3 ranks
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost NovaRow 2 · 2 ranks
Reduces the cooldown of your Frost Nova spell by 4 sec.
PermafrostRow 2 · 3 ranks
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost ChannelingRow 3 · 3 ranks
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved BlizzardRow 3 · 3 ranks
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice LanceRow 3 · 1 ranks
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic ReachRow 4 · 2 ranks
Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice BlockRow 4 · 1 ranks
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
ShatterRow 4 · 3 ranks
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of ColdRow 5 · 3 ranks
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold SnapRow 5 · 1 ranks
Finishes the remaining cooldown on all your other Frost spells.
Fingers of FrostRow 5 · 2 ranks
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's ChillRow 6 · 5 ranks
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice BarrierRow 7 · 1 ranks
Shield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.