Paladin Talents
Paladin Talent Calculator
Recommended build
Pick a point count and a setup. The estimated DPS model is combined with judgement on what it can't measure, such as rage, energy and mana talents and key abilities, and the best combination is filled in for you.
Holy
0Click to learn 1 point. Right-click or use the − button below to remove it. Every 5 points spent in a tree unlocks the next row.
Click a talent to see its effect at each rank here.
Talent effects and estimated DPS
About 0.0% compared with no talents
Adds up the damage-related effects of the talents you picked, using the tooltip numbers as written, and runs them through the assumptions below. The number on the right is the difference that talent alone makes.
Talents that affect your damage will show up here.
The damage split, base crit and miss assume typical level 60 gear and rotation. Rage, energy and mana effects, rotation changes and the damage of new abilities aren't included, so real DPS will differ. Use it to compare talents.
Top Paladin builds
Builds shared by other players, sorted by upvotes.
Loading…
Paladin talent list
Every talent, tree by tree and row by row, with its max-rank effect.
Holy
- Spiritual FocusRow 1 · 5 ranks
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
- Divine StrengthRow 1 · 5 ranks
- Increases your Strength by 10%.
- Healing LightRow 2 · 3 ranks
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
- ReverenceRow 2 · 2 ranks
- Allows 30% of your Mana regeneration to continue while casting.
- Improved SealsRow 2 · 5 ranks
- Increases the damage done by your Seals and Judgements by 15%.
- Purifying PowerRow 2 · 2 ranks
- Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
- Divine FavorRow 3 · 1 ranks
- When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- IlluminationRow 3 · 5 ranks
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
- Holy ConduitRow 3 · 2 ranks
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
- Divine PrecisionRow 4 · 2 ranks
- Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
- Infusion of LightRow 4 · 2 ranks
- Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
- Oath of LightRow 4 · 1 ranks
- Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
- Consecrated GroundRow 5 · 2 ranks
- Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
- Holy ShockRow 5 · 1 ranks
- Blasts the target with Holy energy, causing 213 to 223 Holy damage to an enemy, or 328 to 337 healing to an ally.
- Boundless LightRow 5 · 2 ranks
- Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
- Holy PowerRow 6 · 5 ranks
- Increases the critical strike healing bonus of your Holy spells by 50%.
- Light's VigilRow 7 · 1 ranks
- Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 397 to 416. Only one Vigil per Paladin may be active in each party.
Protection
- Divine IntellectRow 1 · 5 ranks
- Increases your total Intellect by 10%.
- RedoubtRow 1 · 5 ranks
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
- PrecisionRow 2 · 3 ranks
- Improves your chance to hit by 3%.
- Guardian's FavorRow 2 · 2 ranks
- Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
- Sacred DutyRow 2 · 2 ranks
- Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
- Templar's BulwarkRow 3 · 1 ranks
- When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
- Improved Hammer of JusticeRow 3 · 3 ranks
- Decreases the cooldown of your Hammer of Justice spell by 15 sec.
- Shield SpecializationRow 3 · 2 ranks
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- ToughnessRow 3 · 5 ranks
- Increases your armor value from items by 10%.
- Swift JudgementRow 4 · 1 ranks
- Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
- Improved Righteous FuryRow 4 · 3 ranks
- While Righteous Fury is active, all damage taken is reduced by 9%.
- AnticipationRow 4 · 5 ranks
- Increases your Defense Skill by 20.
- StoicismRow 5 · 2 ranks
- Reduces the duration of Stun and Charm effects on you by 20%.
- Holy ShieldRow 5 · 1 ranks
- Increases chance to block by 30% for 10 sec, and deals 90 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- ReckoningRow 5 · 5 ranks
- Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- Iron CreedRow 6 · 3 ranks
- Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- ShieldswornRow 7 · 1 ranks
- Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Retribution
- DeflectionRow 1 · 5 ranks
- Increases your Parry chance by 5%.
- BenedictionRow 1 · 5 ranks
- Reduces the Mana cost of all instant cast spells and abilities by 10%.
- Improved JudgementRow 2 · 2 ranks
- Decreases the cooldown of your Judgement ability by 2 sec.
- ConvictionRow 2 · 3 ranks
- Improves your chance to get a critical strike with all spells and attacks by 6%.
- Sanctified JudgementRow 2 · 3 ranks
- Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
- VindicationRow 3 · 3 ranks
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.
- Unyielding FaithRow 3 · 2 ranks
- Reduces the duration of Fear and Disorient effects on you by 30%.
- Seal of CommandRow 3 · 1 ranks
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 110 to 114 Holy damage, 218 to 227 if the target is stunned or incapacitated.
- Pursuit of JusticeRow 3 · 2 ranks
- Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
- Eye for an EyeRow 4 · 2 ranks
- All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- Sacred ArbiterRow 4 · 1 ranks
- Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
- Two-Handed Weapon SpecializationRow 4 · 3 ranks
- Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
- Turn EvilRow 5 · 2 ranks
- Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
- RepentanceRow 5 · 1 ranks
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- VengeanceRow 5 · 3 ranks
- Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
- Champion of the LightRow 6 · 5 ranks
- Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
- Unsealed WrathRow 7 · 1 ranks
- Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.