Priest Talents
Priest Talent Calculator
Recommended build
Pick a point count and a setup. The estimated DPS model is combined with judgement on what it can't measure, such as rage, energy and mana talents and key abilities, and the best combination is filled in for you.
Discipline
0Click to learn 1 point. Right-click or use the − button below to remove it. Every 5 points spent in a tree unlocks the next row.
Click a talent to see its effect at each rank here.
Talent effects and estimated DPS
About 0.0% compared with no talents
Adds up the damage-related effects of the talents you picked, using the tooltip numbers as written, and runs them through the assumptions below. The number on the right is the difference that talent alone makes.
Talents that affect your damage will show up here.
The damage split, base crit and miss assume typical level 60 gear and rotation. Rage, energy and mana effects, rotation changes and the damage of new abilities aren't included, so real DPS will differ. Use it to compare talents.
Top Priest builds
Builds shared by other players, sorted by upvotes.
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Priest talent list
Every talent, tree by tree and row by row, with its max-rank effect.
Discipline
- Power in LightRow 1 · 5 ranks
- Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Wand SpecializationRow 1 · 2 ranks
- Increases your damage with Wands by 25%.
- Twin DisciplinesRow 1 · 5 ranks
- Increases the damage and healing of your instant cast spells by 5%.
- Silent ResolveRow 2 · 3 ranks
- Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
- Holy PrecisionRow 2 · 3 ranks
- Improves your chance to hit with Holy spells by 18%.
- Mental StrengthRow 2 · 5 ranks
- Increases your total Intellect by 10%.
- MartyrdomRow 2 · 2 ranks
- Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Mental AgilityRow 3 · 3 ranks
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
- Inner FocusRow 3 · 1 ranks
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
- Improved Power Word: ShieldRow 3 · 3 ranks
- Increases the damage absorbed by your Power Word: Shield by 20%.
- MeditationRow 3 · 3 ranks
- Allows 50% of your Mana regeneration to continue while casting.
- Improved Inner FireRow 4 · 3 ranks
- Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
- Improved Mana BurnRow 4 · 2 ranks
- Reduces the casting time of your Mana Burn spell by 1.0 sec.
- Soul WardingRow 4 · 1 ranks
- Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
- PenanceRow 5 · 1 ranks
- Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 232 healing to an ally, instantly and every 1 sec for 2 sec.
- Renewed HopeRow 5 · 5 ranks
- Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
- Divine AegisRow 6 · 3 ranks
- Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
- Power InfusionRow 7 · 1 ranks
- Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
- Twilight FocusRow 1 · 3 ranks
- Gives your spells a 70% chance to not lose casting time when you take damage.
- Improved RenewRow 1 · 3 ranks
- Increases the amount healed by your Renew spell by 15%.
- Holy SpecializationRow 1 · 5 ranks
- Increases the critical effect chance of your Holy spells by 5%.
- Spell WardingRow 2 · 5 ranks
- Reduces all spell damage taken by 10%.
- Divine FuryRow 2 · 5 ranks
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
- Holy NovaRow 3 · 1 ranks
- Causes an explosion of holy light around the caster, causing 45 to 51 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 106 to 115. These effects cause no threat.
- Blessed RecoveryRow 3 · 3 ranks
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- InspirationRow 3 · 3 ranks
- Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
- Holy ReachRow 4 · 2 ranks
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
- Improved HealingRow 4 · 3 ranks
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
- Searing LightRow 4 · 2 ranks
- Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Holy BindingRow 4 · 1 ranks
- Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
- Litany of LightRow 5 · 2 ranks
- When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
- Spirit of RedemptionRow 5 · 1 ranks
- Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Spiritual GuidanceRow 5 · 5 ranks
- Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
- Spiritual HealingRow 6 · 3 ranks
- Increases the amount healed by your spells by 10%.
- Prayer of MendingRow 7 · 1 ranks
- Places a spell on the target that heals them for 395 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
- Shadow FocusRow 1 · 5 ranks
- Improves your chance to hit with Shadow spells by 5%.
- BlackoutRow 1 · 5 ranks
- Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
- Spirit TapRow 1 · 5 ranks
- Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Improved Mind BlastRow 2 · 5 ranks
- Reduces the cooldown of your Mind Blast spell by 2.5 sec.
- Improved Shadow Word: PainRow 2 · 2 ranks
- Increases the duration of your Shadow Word: Pain spell by 6 sec.
- Shadow ReachRow 2 · 2 ranks
- Increases the range of your offensive Shadow spells by 20%.
- Improved Psychic ScreamRow 3 · 2 ranks
- Reduces the cooldown of your Psychic Scream spell by 4 sec.
- Mind FlayRow 3 · 1 ranks
- Assault the target's mind with Shadow energy, causing 159 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Improved Mind FlayRow 3 · 2 ranks
- Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
- Dark InspirationRow 4 · 5 ranks
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
- Vampiric EmbraceRow 4 · 1 ranks
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
- Shadow WeavingRow 4 · 3 ranks
- Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
- SilenceRow 5 · 1 ranks
- Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- Devouring ContagionRow 5 · 2 ranks
- Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
- Early DemiseRow 6 · 2 ranks
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
- DarknessRow 6 · 5 ranks
- Increases your Shadow damage done by 10%.
- ShadowformRow 7 · 1 ranks
- Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.