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Rogue

Rogue Spells & Abilities

All 27 Rogue spells and abilities, grouped by school. Each card shows the level you first learn it and the tooltip of its highest rank; expand it to see every rank.

Combat

8

Sinister Strike

Levels 1–54· 8 ranks

Highest rank: Rank 8

45 EnergyInstantMelee Range

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Show all ranks (8)
  1. Level 1Rank 1

    45 EnergyInstantMelee Range

    An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

  2. Level 6Rank 2

    45 EnergyInstantMelee Range

    An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.

  3. Level 14Rank 3

    45 EnergyInstantMelee Range

    An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.

  4. Level 22Rank 4

    45 EnergyInstantMelee Range

    An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.

  5. Level 30Rank 5

    45 EnergyInstantMelee Range

    An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.

  6. Level 38Rank 6

    45 EnergyInstantMelee Range

    An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.

  7. Level 46Rank 7

    45 EnergyInstantMelee Range

    An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.

  8. Level 54Rank 8

    45 EnergyInstantMelee Range

    An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Blade Flurry

Level 1Talent

25 EnergyInstant2 min cooldown

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Backstab

Levels 4–60· 9 ranks

Highest rank: Rank 9

60 EnergyInstantMelee Range

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Show all ranks (9)
  1. Level 4Rank 1

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  2. Level 12Rank 2

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  3. Level 20Rank 3

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  4. Level 28Rank 4

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  5. Level 36Rank 5

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  6. Level 44Rank 6

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  7. Level 52Rank 7

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  8. Level 60Rank 8

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  9. Level 60Rank 9

    60 EnergyInstantMelee Range

    Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Gouge

Levels 6–60· 5 ranks

Highest rank: Rank 5

45 EnergyInstant10 sec cooldownMelee Range

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Show all ranks (5)
  1. Level 6Rank 1

    45 EnergyInstant10 sec cooldownMelee Range

    Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  2. Level 18Rank 2

    45 EnergyInstant10 sec cooldownMelee Range

    Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  3. Level 32Rank 3

    45 EnergyInstant10 sec cooldownMelee Range

    Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  4. Level 46Rank 4

    45 EnergyInstant10 sec cooldownMelee Range

    Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  5. Level 60Rank 5

    45 EnergyInstant10 sec cooldownMelee Range

    Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Evasion

Level 8

Instant5 min cooldown

The rogue's dodge chance will increase by 50% for 15 sec.

Sprint

Levels 10–58· 3 ranks

Highest rank: Rank 3

Instant5 min cooldown

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Show all ranks (3)
  1. Level 10Rank 1

    Instant5 min cooldown

    Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

  2. Level 34Rank 2

    Instant5 min cooldown

    Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.

  3. Level 58Rank 3

    Instant5 min cooldown

    Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Kick

Levels 12–58· 4 ranks

Highest rank: Rank 4

25 EnergyInstant10 sec cooldownMelee Range

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Show all ranks (4)
  1. Level 12Rank 1

    25 EnergyInstant10 sec cooldownMelee Range

    A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  2. Level 26Rank 2

    25 EnergyInstant10 sec cooldownMelee Range

    A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  3. Level 42Rank 3

    25 EnergyInstant10 sec cooldownMelee Range

    A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  4. Level 58Rank 4

    25 EnergyInstant10 sec cooldownMelee Range

    A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Feint

Levels 16–60· 5 ranks

Highest rank: Rank 5

20 EnergyInstant10 sec cooldownMelee Range

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Show all ranks (5)
  1. Level 16Rank 1

    20 EnergyInstant10 sec cooldownMelee Range

    Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

  2. Level 28Rank 2

    20 EnergyInstant10 sec cooldownMelee Range

    Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.

  3. Level 40Rank 3

    20 EnergyInstant10 sec cooldownMelee Range

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  4. Level 52Rank 4

    20 EnergyInstant10 sec cooldownMelee Range

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  5. Level 60Rank 5

    20 EnergyInstant10 sec cooldownMelee Range

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Subtlety

10

Stealth

Levels 1–60· 4 ranks

Highest rank: Rank 4

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Show all ranks (4)
  1. Level 1Rank 1

    Instant10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

  2. Level 20Rank 2

    Instant10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.

  3. Level 40Rank 3

    Instant10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.

  4. Level 60Rank 4

    Instant10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Pick Pocket

Level 4

InstantMelee Range

Pick the target's pocket.

Sap

Levels 10–48· 3 ranks

Highest rank: Rank 3

65 EnergyInstantMelee Range

Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Show all ranks (3)
  1. Level 10Rank 1

    65 EnergyInstantMelee Range

    Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  2. Level 28Rank 2

    65 EnergyInstantMelee Range

    Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  3. Level 48Rank 3

    65 EnergyInstantMelee Range

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Premeditation

Level 20Talent

Instant2 min cooldown20 yd range

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Distract

Level 22

30 EnergyInstant30 sec cooldown30 yd range

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Vanish

Levels 22–42· 2 ranks

Highest rank: Rank 2

Instant5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Show all ranks (2)
  1. Level 22Rank 1

    Instant5 min cooldown

    Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

  2. Level 42Rank 2

    Instant5 min cooldown

    Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Disarm Trap

Level 30

2 sec cast5 yd range

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Hemorrhage

Level 30Talent

35 EnergyInstantMelee Range

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Blind

Level 34

30 EnergyInstant5 min cooldown10 yd range

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Death Mark

Levels 40–60· 4 ranksTalent

Highest rank: Rank 4

25 Energy 1 to 5 Combo PointsInstant10 sec cooldown20 yd range

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 401 damage cap 2 points: 24% stored, 646 damage cap 3 points: 36% stored, 891 damage cap 4 points: 48% stored, 1,136 damage cap 5 points: 60% stored, 1,381 damage cap

Show all ranks (4)
  1. Level 40Rank 1Talent

    25 Energy 1 to 5 Combo PointsInstant10 sec cooldown20 yd range

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap

  2. Level 48Rank 2

    25 Energy 1 to 5 Combo PointsInstant10 sec cooldown20 yd range

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 256 damage cap 2 points: 24% stored, 414 damage cap 3 points: 36% stored, 572 damage cap 4 points: 48% stored, 730 damage cap 5 points: 60% stored, 888 damage cap

  3. Level 56Rank 3

    25 Energy 1 to 5 Combo PointsInstant10 sec cooldown20 yd range

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 355 damage cap 2 points: 24% stored, 572 damage cap 3 points: 36% stored, 789 damage cap 4 points: 48% stored, 1,006 damage cap 5 points: 60% stored, 1,223 damage cap

  4. Level 60Rank 4

    25 Energy 1 to 5 Combo PointsInstant10 sec cooldown20 yd range

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 401 damage cap 2 points: 24% stored, 646 damage cap 3 points: 36% stored, 891 damage cap 4 points: 48% stored, 1,136 damage cap 5 points: 60% stored, 1,381 damage cap

Assassination

9

Eviscerate

Levels 1–60· 9 ranks

Highest rank: Rank 9

35 Energy 1 to 5 Combo PointsInstantMelee Range

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage

Show all ranks (9)
  1. Level 1Rank 1

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

  2. Level 8Rank 2

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage

  3. Level 16Rank 3

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage

  4. Level 24Rank 4

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage

  5. Level 32Rank 5

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage

  6. Level 40Rank 6

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage

  7. Level 48Rank 7

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage

  8. Level 56Rank 8

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage

  9. Level 60Rank 9

    35 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage

Slice and Dice

Levels 10–42· 2 ranks

Highest rank: Rank 2

25 Energy 1 to 5 Combo PointsInstant100 yd range

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Show all ranks (2)
  1. Level 10Rank 1

    25 Energy 1 to 5 Combo PointsInstant100 yd range

    Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

  2. Level 42Rank 2

    25 Energy 1 to 5 Combo PointsInstant100 yd range

    Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Garrote

Levels 14–54· 6 ranks

Highest rank: Rank 6

50 EnergyInstantMelee Range

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Show all ranks (6)
  1. Level 14Rank 1

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  2. Level 22Rank 2

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  3. Level 30Rank 3

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  4. Level 38Rank 4

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  5. Level 46Rank 5

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  6. Level 54Rank 6

    50 EnergyInstantMelee Range

    Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Expose Armor

Levels 14–56· 5 ranks

Highest rank: Rank 5

25 Energy 1 to 5 Combo PointsInstantMelee Range

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

Show all ranks (5)
  1. Level 14Rank 1

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor

  2. Level 26Rank 2

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor

  3. Level 36Rank 3

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1,080 Armor 5 points: 1,350 Armor

  4. Level 46Rank 4

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1,080 Armor 4 points: 1,440 Armor 5 points: 1,800 Armor

  5. Level 56Rank 5

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

Ambush

Levels 18–58· 6 ranks

Highest rank: Rank 6

60 EnergyInstantMelee Range

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Show all ranks (6)
  1. Level 18Rank 1

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  2. Level 26Rank 2

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  3. Level 34Rank 3

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  4. Level 42Rank 4

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  5. Level 50Rank 5

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  6. Level 58Rank 6

    60 EnergyInstantMelee Range

    Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rupture

Levels 20–60· 6 ranks

Highest rank: Rank 6

25 Energy 1 to 5 Combo PointsInstantMelee Range

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

Show all ranks (6)
  1. Level 20Rank 1

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs

  2. Level 28Rank 2

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs

  3. Level 36Rank 3

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs

  4. Level 44Rank 4

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs

  5. Level 52Rank 5

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs

  6. Level 60Rank 6

    25 Energy 1 to 5 Combo PointsInstantMelee Range

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

Cheap Shot

Level 26

60 EnergyInstantMelee Range

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Kidney Shot

Levels 30–50· 2 ranks

Highest rank: Rank 2

25 Energy 1 to 5 Combo PointsInstant20 sec cooldownMelee Range

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Show all ranks (2)
  1. Level 30Rank 1

    25 Energy 1 to 5 Combo PointsInstant20 sec cooldownMelee Range

    Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

  2. Level 50Rank 2

    25 Energy 1 to 5 Combo PointsInstant20 sec cooldownMelee Range

    Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Mutilate

Levels 40–60· 3 ranksTalent

Highest rank: Rank 3

60 EnergyInstantMelee Range

Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Show all ranks (3)
  1. Level 40Rank 1Talent

    60 EnergyInstantMelee Range

    Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  2. Level 50Rank 2

    60 EnergyInstantMelee Range

    Instantly attacks with both weapons for 90% weapon damage plus an additional 57 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  3. Level 60Rank 3

    60 EnergyInstantMelee Range

    Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.