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Forever Tool

Rogue spec guide

Assassination Rogue

Everything for Assassination Rogue on one page: role, talent order by level, Assassination abilities and recommended gear for each level range. Talent and gear picks are calculated from the tooltip values in official game data plus the assumptions Forever Tool states below.
Gear focus
Agility melee DPS
Talent calculation
Assassination (daggers)
Level 60 build
35/11/5
Estimated DPS
+38.5%

Assassination Rogue at a glance

Summarized from Blizzard's class deep-dive articles. They were published during the beta, so live numbers and talents may differ.

Rogue as the developers describe it

Rogues build further on Stealth, control, Poisons and precise weapon attacks. Poisons get more charges and work alongside temporary weapon enchantments, and each specialization has stronger options for daggers, other weapons, Finishing Moves and Bleeds.[1]

Stealth and control abilities make Rogues welcome in any party or raid, and they have the highest potential single-target melee damage in the game.

Assassination talents in Forever

  • Cold Blood moves from the 21-point to the 16-point gold medal and now also applies to Mutilate.
  • Mutilate (21-point gold medal): a 60 Energy attack that strikes with both weapons. Both must be daggers, and it awards 2 combo points.
  • Venom (31-point gold medal): a 25 Energy Finishing Move that gives your Poisons 30% more damage and a 10% higher chance to apply.
  • Improved Poisons: Poisons often don't use up a charge when they trigger, so they last much longer.

Assassination talent build

One point per level from level 10, 51 points at level 60. The Assassination tree is filled to 31 points first, and the remaining points go where they raise estimated DPS the most in the other trees.

The level 60 build uses the same method as the calculator's "Recommended build" (estimated DPS from tooltip values + judgment weights for talents the math can't capture, such as rage, energy and mana talents), with the extra rule "Assassination tree to 31 points first". The order picks, one point at a time, the talent that raises the score the most on the way to that build. Estimated DPS is a rough "compared with no talents" figure and leaves out the damage of newly learned abilities. Talent point rules (starting at level 10) follow classic, since nothing has been announced officially.

Builds by level

LevelPointsTree splitEst. DPSCalculator
Level 2011 points11/0/0+3.2%Open
Level 3021 points21/0/0+21.1%Open
Level 4031 points31/0/0+21.4%Open
Level 5041 points33/3/5+30.6%Open
Level 6051 points35/11/5+38.5%Open

Talent order by level

Consecutive levels spent on the same talent are grouped on one line.

  1. Levels 10–14Malice1→5/5
  2. Levels 15–17Ruthlessness1→3/3
  3. Levels 18–19Improved Slice and Dice1→2/3
  4. Level 20Blood Splatter1/1
  5. Level 21Improved Slice and Dice3/3
  6. Levels 22–23Vigor1→2/2
  7. Level 24Lethality1/2
  8. Levels 25–29Vile Poisons1→5/5
  9. Level 30Venom1/1
  10. Levels 31–34Improved Poisons1→4/5
  11. Levels 35–37Seal Fate1→3/3
  12. Level 38Improved Poisons5/5
  13. Level 39Cold Blood1/1
  14. Level 40Mutilate1/1
  15. Level 41Coup de GraceCombat1/3
  16. Levels 42–46OpportunitySubtlety1→5/5
  17. Levels 47–48Coup de GraceCombat2→3/3
  18. Level 49Lethality2/2
  19. Levels 50–52Relentless Strikes1→3/5
  20. Levels 53–54Efficient StrikesCombat1→2/2
  21. Levels 55–57Puncturing WoundsCombat1→3/3
  22. Levels 58–60PrecisionCombat1→3/3

Key talents of the level 60 build

Talents with a large share of estimated DPS, plus talents that grant abilities or handle resources. Descriptions are the tooltip at the rank taken.

  • Malice5/5 · Assassination

    Est. DPS +3.4%

    Increases your critical strike chance with all attacks and Poisons by 5%.

  • Ruthlessness3/3 · Assassination

    Resource / utility

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  • Improved Slice and Dice3/3 · Assassination

    Resource / utility

    Increases the duration of your Slice and Dice ability by 45%.

  • Vile Poisons5/5 · Assassination

    Est. DPS +4.7%

    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

  • Cold Blood1/1 · Assassination

    Ability

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

  • Improved Poisons5/5 · Assassination

    Est. DPS +2.5%

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

  • Venom1/1 · Assassination

    Est. DPS +8.0%

    Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.

  • Seal Fate3/3 · Assassination

    Resource / utility

    Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

  • Mutilate1/1 · Assassination

    Ability

    Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Coup de Grace3/3 · Combat

    Est. DPS +2.5%

    Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.

  • Puncturing Wounds3/3 · Combat

    Est. DPS +3.5%

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  • Precision3/3 · Combat

    Est. DPS +2.6%

    Improves your chance to hit by 3%.

  • Opportunity5/5 · Subtlety

    Est. DPS +4.8%

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

Assassination abilities

Assassination abilities in the order you first learn them. The numbers are the levels at which each rank is learned; the description is rank 1 without gear or stats.

Assassination Rogue gear by level

The 3 highest-scoring items for each slot in every level range. Only items whose required level falls inside the range are compared.

How were these picked?
  • The score is the sum of the item's tooltip lines from official game data (Strength, Stamina, Spell Power, damage per second and so on) multiplied by the weights below. There is no official formula, so the weights are Forever Tool's rough estimates (assumptions). Compare scores only within the same slot.
  • Equip, use and chance-on-hit effects, set bonuses and resistances are not scored. Items without fixed stats (only armor in the tooltip) are left out.
  • Only Uncommon and Rare items, plus craftable Epic items, of item level 65 or lower are included (no raid loot). Items that require a profession to use and crafts that need raid materials are left out.
  • Items without a required level count as item level minus 5. Only armor types a Rogue wears are included, with mail and plate counted from level 40 (classic rules, since nothing has been announced).
  • Sources list only crafting (professions) and quest rewards. Dungeon drops are being collected from player reports; check the item page.

Assassination weights (assumed)

StatScore per point
Main hand / two-hand damage per second8
Off hand damage per second4
Agility1
Hit0.9
Critical Strike0.7
Expertise0.6
Strength0.5
Attack Power0.5
Haste0.5
Stamina0.3
Bonus Armor0.02
Armor0.01

Waist

  1. Req. 18 · Agility +5 · Stamina +6 · Strength +3

    Crafted: Leatherworking

  2. Req. 12 · Agility +4 · Strength +4 · Stamina +3

    Crafted: Leatherworking

  3. Req. 20 · Agility +4 · Stamina +4

    Crafted: Leatherworking

Main hand

  1. Restored DaggerScore 252.0

    Item level 1 · Damage per second 31.5

  2. BlackfangScore 130.4

    Req. 20 · Damage per second 16.3

  3. Scout's BladeScore 127.0

    Req. 18 · Damage per second 15.3 · Agility +4 · Stamina +2

    Same stats: Sentinel's Blade

Off hand

  1. Restored DaggerScore 126.0

    Item level 1 · Damage per second 31.5

  2. Scout's BladeScore 65.8

    Req. 18 · Damage per second 15.3 · Agility +4 · Stamina +2

    Same stats: Sentinel's Blade

  3. BlackfangScore 65.2

    Req. 20 · Damage per second 16.3

Shoulder

  1. Req. 40 · Agility +11 · Attack Power +12

    Reputation required

  2. Req. 37 · Agility +11 · Stamina +5

    Crafted: Leatherworking

  3. Req. 30 · Agility +5 · Strength +5 · Stamina +6

    Crafted: Leatherworking

Waist

  1. Req. 38 · Attack Power +30 · Stamina +4 · Bonus Armor 40

    Reputation required

    Same stats: Defiler's Leather Girdle

  2. Scorpashi SashScore 14.8

    Req. 40 · Agility +10 · Stamina +7 · Strength +4

  3. Req. 28 · Attack Power +24 · Stamina +4 · Bonus Armor 30

    Reputation required

    Same stats: Defiler's Leather Girdle

Feet

  1. Req. 40 · Agility +11 · Strength +7 · Stamina +7

    Crafted: Leatherworking

  2. Req. 38 · Agility +8 · Stamina +10 · Attack Power +6 · Bonus Armor 40

    Reputation required

    Same stats: Defiler's Leather Boots

  3. Req. 40 · Agility +7 · Strength +7 · Stamina +11 · Bonus Armor 49

    Crafted: Leatherworking

Feet

  1. Req. 48 · Agility +11 · Attack Power +12 · Stamina +13 · Bonus Armor 40

    Reputation required

    Same stats: Defiler's Leather Boots

  2. Req. 47 · Agility +13 · Strength +11 · Stamina +9

    Crafted: Leatherworking

  3. Req. 47 · Agility +11 · Strength +13 · Stamina +9

    Crafted: Leatherworking

Off hand

  1. Scout's BladeScore 152.5

    Req. 48 · Damage per second 35 · Agility +11 · Stamina +5

    Same stats: Sentinel's Blade

  2. Item level 52 · Damage per second 31.1 · Agility +6 · Strength +6

    Quest: Ley of the Land (Azshara)

    Same stats: Scout's Dagger

  3. Ebon ShivScore 130.2

    Req. 46 · Damage per second 30.3 · Agility +9

    Crafted: Blacksmithing

Head

  1. Outlaw's CollarScore 46.6

    Req. 60 · Agility +21 · Critical Strike +21 · Stamina +31

    Crafted: Leatherworking

  2. Warbear HelmScore 34.4

    Req. 56 · Agility +14 · Stamina +33 · Strength +18

    Crafted: Leatherworking

  3. Blue Suede HatScore 27.9

    Req. 56 · Agility +16 · Strength +17 · Stamina +7

    Crafted: Leatherworking

Chest

  1. Dawn ArmorScore 57.7

    Req. 56 · Agility +37 · Critical Strike +14 · Hit +10

    Crafted: Leatherworking

  2. Timbermaw TunicScore 46.2

    Req. 56 · Agility +18 · Strength +33 · Critical Strike +14

    Crafted: Leatherworking

  3. Req. 60 · Agility +32 · Hit +10 · Stamina +6

    Crafted: Leatherworking

Legs

  1. Req. 55 · Attack Power +46 · Critical Strike +14 · Stamina +12

    Crafted: Leatherworking

  2. Warbear WooliesScore 37.0

    Req. 52 · Agility +18 · Strength +28 · Stamina +12

    Crafted: Leatherworking

  3. Req. 58 · Critical Strike +28 · Stamina +13 · Strength +7

    Same stats: Legionnaire's Leather Leggings

More

Other Rogue specs

Other class guides

Sources

  1. [1]World of Warcraft: Forever Class Deep Dives — Rogue and WarlockBlizzard Entertainment · Oct 7, 2026 · checked Nov 5, 2026
  2. [2]World of Warcraft: Forever Class Deep Dives — Priest and WarriorBlizzard Entertainment · Sep 30, 2026 · checked Nov 5, 2026
  3. [3]World of Warcraft: Forever Class Deep Dives — Hunter and DruidBlizzard Entertainment · Sep 30, 2026 · checked Nov 5, 2026
  4. [4]World of Warcraft: Forever Class Deep Dives — Mage and ShamanBlizzard Entertainment · Oct 7, 2026 · checked Nov 5, 2026
  5. [5]World of Warcraft: Forever Class Deep Dives — PaladinBlizzard Entertainment · Oct 15, 2026 · checked Nov 5, 2026